Global gaming software market

Pages : 185 | Category: | Publishers: Goldstein Research


Global Gaming Software Market
Market Overview
Gaming market is one of the fastest growing markets in Entertainment industry, and the growth of gaming industry is persistent from the very beginning of its origin. Continuous advancement and innovation in games technology has generated an endless stream of new products, platforms and market models. Gaming industry is now a USD 100 billion industry swelling at the back of rapid growth in Smartphone market across the globe. Mobile gaming and downloadable gaming software on PC has significantly contributed to the growth of global gaming software market. While the rapid growth of gaming software market can be predominantly attributed to the casualization of online and mobile gaming, core gaming (Mainstream console and PC games) still accounts for the highest share of global gaming software market.
Goldstein Research analyst forecast the global gaming software market to expand at a CAGR of 4.7% during the forecast period 2016-2024. Further, the market is anticipated to reach USD 125.0 billion by the end of forecast period.
Covered in this Global Gaming Software market report
The report covers the present ground scenario and the future growth prospects of the global gaming software market for 2016-2024 along with the total revenue of gaming software in every region. We calculated the market size and revenue share on the basis of revenue generated per segment and region on a regional, and country level. The revenue forecast is given on the basis of number of game publishers and current growth rate of the market.
Global Gaming Software Market Segmentation
By Gaming Device Type
• Mobiles
• Gaming Consoles
• PC
By Distribution Channel
• Online Distribution Channel
• Offline Distribution Channel
By Geography
• North America (US, Canada) Gaming Software Market
• Europe (UK, France, Italy, Germany, Spain, Hungary, Sweden, Russia, Poland and Rest of Europe) Gaming Software Market
• Middle East and Africa (GCC Countries, North Africa, South Africa and Rest of Middle East & Africa) Gaming Software Market
• Latin America (Brazil, Mexico and Rest of Latin America) Gaming Software Market
• Asia Pacific (China, Japan, India, Singapore, South Korea, Australia, New Zealand and Rest of Asia-Pacific) Gaming Software Market
Based on gaming device type, mobile devices accounted for the largest revenue share of more than USD 35 billion in global gaming software market in 2016. Mobile devices are expected to continue its dominance, expanding at a CAGR of more than 8% over the forecast period.
Global Gaming Software Market Outlook 2016-2024, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the global gaming software market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Global gaming Software market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.
Our global gaming software market report comprises of the following companies as the key players in the global gaming software market: Activision Blizzard, Disney Interactive Studios, Electronic Arts, Fox Digital Entertainment, Petroglyph Games, Tencent Holding, Ubisoft Entertainment, Warner Bros. Interactive Entertainment Apple, Bandai Namco, Big Fish Games, Daybreak Game, King Digital Entertainment, Konami, Google, Microsoft, NCSoft, Nexon, Nintendo, Sega, Sony Computer Entertainment, Square Enix, Take-Two Interactive Software and Zynga.
According to our global gaming software market study on the basis of extensive primary and secondary research, one major trend in the market is the innovative gaming contents and new gaming platforms. For instance, VR gaming software could grow from hundreds of millions of dollars to USD 8 billion by the end of 2024 or 8% of the overall market. On the other hand, new gaming genres such as MMO (massively multiplayer online) and multiplayer-online-battle-arena markets will be another major revenue generating markets.
According to the report, major driver in global gaming software market is the rapid growth in mobile gaming segment. Mobile gaming is generated approximately USD 38.0 billion in 2016 or 40% of the global gaming revenue, of which more than 70% came from Smartphone gaming and rest from tablet games. Rising penetration of internet connected smartphones has contributed significantly to the success of mobile gaming and strong hike in gaming software market.
Further, the report states that one challenge in global gaming software market is the presence of substitute such as cloud gaming, which eliminates the additional download or purchase of gaming software. Currently, cloud gaming is its nascent stage and do not poses any major threat in nearby future, but with the continuous advancement in cloud gaming platform, gaming software market may get adversely affect by the cloud gaming in next 5 to 8 years.
Geographically, Asia Pacific accounted for the largest market share with 44% revenue share in global gaming software market. North America accounted for the second largest market for gaming software with nearly USD 20.0 billion of revenue generated in 2016 by sales of gaming software. China is expected to be the most opportunistic and fastest growing gaming software market with most of the revenue generating from the mobile gaming segment.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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Key questions answered in this global gaming software market report
• What is the total market size by 2024 and what would be the expected growth rate of sales?
• What is the total revenue per segment and region in 2015-16 and what would be the expected revenue per segment and region over the forecast period?
• What are the key market trends?
• What are the factors which are driving this market?
• What are the major barriers to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities for the existing and entry level players?
• What are the recent developments and business strategy of the key players?
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