Asia-Pacific cloud gaming market

Pages : 185 | Category: | Publishers: Goldstein Research


Asia Pacific Cloud Gaming Market
Market Overview
Cloud has emerged as the most transformative force in the gaming industry as it enables the gamer to access the gaming content without using any particular gaming platform anytime and anywhere. Cloud gaming has enabled the gamers to play the same game at over different platforms including smart phones, smart TVs and tablets. In Asia Pacific region growth of cloud gaming is majorly driven by the rising number of internet connected smartphones in the region. At present APAC is the largest gaming market across the globe accounted for more than USD 45 billion in 2016, where cloud gaming has seen positive growth mainly driven by the rising gamers in the regions and the enhanced gaming content and technology by the gaming companies.
Goldstein Research analyst forecast the Asia Pacific cloud gaming market to expand at a CAGR of 29.6% during the forecast period 2016-2024. Further, the market is anticipated to reach USD 1.6 billion by the end of forecast period.
Covered in this Asia Pacific cloud gaming market report
The report covers the present ground scenario and the future growth prospects of the APAC cloud gaming market for 2016-2024 along with the total revenue of cloud gaming industry in every region. We calculated the market size and revenue share on the basis of revenue generated per segment, region, and screen regional, and country level. The revenue forecast is given on the basis of number of game publishers and current growth rate of the market.
Asia Pacific Cloud Gaming Market Segmentation
By Cloud Gaming Type
• File Streaming
• Video Streaming
By Devices
• Smartphones
• Smart TVs
• Tablets
• PCs
By Gamer Type
• Hardcore Gamer
• Casual Gamer
By Geography
• China Cloud Gaming Market
• India Cloud Gaming Market
• Singapore Cloud Gaming Market
• Australia Cloud Gaming Market
• New Zealand Cloud Gaming Market
• Thailand Cloud Gaming Market
• Philippines Cloud Gaming Market
• Indonesia Cloud Gaming Market
• Rest of APAC Cloud Gaming Market
• Rest of the Asia Cloud Gaming Market
Based on gamer type, hardcore gamers accounted for the largest market share of 70% in Asia Pacific games market in 2016. Casual gamer segment is the fastest growing segment which is likely to expand at a CAGR of 30.1% over the forecast period i.e.2016-2024.
Asia Pacific cloud gaming Market Outlook 2016-2024, has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the Asia Pacific cloud gaming market. The report also includes porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Asia Pacific cloud gaming market report also recognizes value chain analysis to understand the cost differentiation to provide competitive advantage to the existing and new entry players.
Our Asia Pacific Cloud Gaming market report comprises of the following companies as the key players in the Asia Pacific games market: Microsoft, NVIDIA, PlayGiga, Playkey and Sony
Other prominent vendors in the Asia Pacific cloud gaming market are: Amazon Web Services, CiiNOW, Crytek, GamingCloud, Google, Happy Cloud, IBM, Kalydo, LiquidSky Software, Playcast Media Systems, Samsung Electronics, Sling Media, TransGaming, Ubitus, Utomik, Valve, Razer Inc, Zynga, and Nintendo.
According to our Asia Pacific cloud gaming market study on the basis of extensive primary and secondary research, one major trend in the market is emerging trend of MMO (Mass Multiplayer Online). Penetration of MMO gaming platform in cloud gaming industry has emerged as one of the fastest growing segments in the industry, which allows gamers to connect with large online gaming enthusiasts within the same gaming environment.
According to the report, major driver in Asia Pacific cloud gaming market is the cost efficiency of cloud gaming compared to gaming consoles. Cloud gaming eliminates the additional cost of downloading and installation of games and gaming software. On the other hand, gaming consoles requires specified equipment and purchase of physical copies of gaming software, which is not required at cloud gaming platform.
Further, the report states that one challenge in Asia Pacific games market is privacy of data and security concerns. The cloud gaming service providers use cookies to provide enhanced and customized gaming experience to the users, which may infringe the customer’s privacy. Security concerns related to data breach and threat to customer’s privacy poses the major challenge for the cloud gaming market growth.
Geographically, China accounted for the largest market share of 55% revenue in Asia Pacific cloud gaming market. China is likely to dominate the APAC cloud gaming market, expanding at a CAGR of 35.0% over the forecast period. India, Japan and Korea showcase immense opportunity for the growth of cloud gaming market owing to rising number of gamers and high penetration of internet in these regions.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
For a full detailed overview, send us the sample request.
Key questions answered in this Asia Pacific cloud gaming market report
• What is the total market size by 2024 and what would be the expected growth rate of sales?
• What is the total revenue per segment and region in 2015-16 and what would be the expected revenue per segment and region over the forecast period?
• What are the key market trends?
• What are the factors which are driving this market?
• What are the major barriers to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities for the existing and entry level players?
• What are the recent developments and business strategy of the key players?

We can provide two hour complimentary interaction with our analyst after the purchase of this market report. Details are imparted within the report.

A complementary 2hrs free facility through which report buyers can interact with our pool of experienced analysts for any report related queries, clarifications or additional data requirements